Team fortress 2 images12/13/2022 ![]() ![]() R_lod 0 // Removes "Level Of Detail" from models. Lod_transitiondistance 8096 // Makes everything outside the map maintain highest detail settings beyond the viewable distance. Don't use this if you're not running Multicore.)Ĭl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls.Ĭl_phys_props_max 1024 // Increases the number of non-player physics objects in the game worldĬl_new_impact_effects 1 // Uses rendered particles instead of sprites for bullet impacts.Ĭl_burninggibs 1 // If a player is on fire and gibs, his gibs are on fire too.Ĭl_maxrenderable_dist 8096 // Makes everything outside the map visible.Ĭl_detaildist 8096 // Makes everything outside the map visible with high detail. Physics (Increases CPU usage in some situations. ![]() #Team fortress 2 images fullR_eyeglintlodpixels 12 // Allows eyes to be rendered at full quality across the map. Mp_usehwmvcds 1 // Use high quality facial animations. Mp_usehwmmodels 1 / /Uses the high quality faces from the "meet the" videos. Mat_specular 1 // Enables specular lighting Mat_parallaxmap 1 // Enables parallax mapping Mat_reducefillrate 0 // Disables fillrate reductions Mat_postprocess_y 8 // Improves post-processing effects Mat_postprocess_x 8 // Improves post-processing effects Mat_envmaptgasize 1024 // Raises the allow physical dimensions of a sprayed texture Mat_envmapsize 1024 // Raises the allowable physical dimensions of a texture Mat_compressedtextures 1 // Enable DirectX texture compression #Team fortress 2 images updateLittle to no frame loss with this enabled.įps_max 132 // Max FPS set to 2x network update rate for optimal performance #Team fortress 2 images softwareSoftware AA works alongside normal AA, and helps to remove further BELOW: Enables software AA at maximum quality. R_queued_post_processing 1 //Queued post processing.Ĭl_threaded_bone_setup 1 //Threaded bones and animations. R_threaded_renderables 1 //Threaded renderables R_threaded_particles 1 //Threaded particles (Defaults to 1) R_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows. If you have an octo core, or a quad core with hyperthreading (i7, Core 2 Extreme) add "-threads 8" as a launch option. If you have a hexa core CPU, add "-threads 6" as a launch option. If you have a quad core CPU, add "-threads 4" as a launch option. Purpose: Ultimate Team Fortress 2 quality config. Without further ado: //= Credits = Quantuam VTX, Facepunch, 1/4 Life, #christf2 and Thrax =// ![]() If you’re looking for a group of friendly, welcoming, and (when appropriate) mature gamers to hang out with, you’ve found the right place. This seems like a good opportunity to shamelessly pimp our own awesome TF2 community. ![]() The configuration has been tested and works fine on very high-end systems. If it doesn’t work or you display graphical weirdness, it’s because your computer cannot handle it. Please note that this configuration requires a pretty strong machine. The configuration also provides enhanced support for multi-core CPUs, with support for 4-, 6-, and 8-thread configurations. Physics-enabled bodies, like players, now dynamically interact with one another.Character models no longer reduce their quality if they are beyond a certain distance from the player.Lighting is now much more accurate on objects with respect to light sources available in the world.If you burn a player that gets gibbed, their gibs will be flaming too.This is most pronounced with a heavy’s gun against a corrugated steel wall. Bullets impacting a wall are now more detailed, as they’re rendered in the 3D engine rather than by sprites.High-quality water, with reflections of all in-game objects the engine supports.Very high-detail objects, even far into the distance.The configuration file that is provided here will introduce many subtle but noticeable visual enhancements to the game. Well, if you have a high-end GPU, the answer is now “Yes, just about…”Ī few dedicated graphics professionals and gamers have crafted what is most likely the ultimate quality configuration for Team Fortress 2. If you’re one of the people who stays ahead of the curve on GPU hardware, though, you may think to yourself, “is there any way to make it look even better?” You’ve probably seen the TF2 “Meet The…” videos and wondered if it was possible to get that kind of nearly cinema-quality rendering from this game. The cel-shaded art style lends itself well to all manner of video hardware, from relatively budget GPUs to the ultra high-end. Even though Team Fortress 2 was first released in 2007 using a modified version of the famous Source engine, it still looks totally modern and relevant in today’s gaming terms. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |